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This is the case with the Dawnguard Vampire attacks. Unlike the one-off quests, most of the reoccurring world encounters will allow you to adjust their settings at any time. Or you can also reduce the level requirements allowing a quest to start earlier than it normally would. You can choose to delay the start of Dragonborn, Dawnguard, or Hearthfire quests, as well as other quest events. Timing is Everything - Quest Delay and Timing Control (PC)Īllows you to customize the starting conditions for various quests. named creatures - Grok, Moira, Melka, Uderfrykte, Sinding (werewolf).named animals - all named dogs, the Stray Dog that can follow you, the goat Lucky from Dragon Bridge, Gleda the Goat, the fox Pumpkinįrom Southfringe Sanctum, Frost, all Hearthfire pets, Bilgemuck, Old.Technically, it flags certain NPCs Protected.
#SKYRIM CONTROL NPC MOD MOD#
This mod saves your friendly neighbors from Hate it when NPCs die from pesky dragon/vampire attacks?. Vampires will be detected when the events that spawn them begin Player's followers/teammates will not run, they will stand and fight.įarm animals will not run either, because they're stupid. Guards, members of The Companions, Vigilants of Stendarr, and the The NPCs chosen areįirst come, first serve by the game engine.
#SKYRIM CONTROL NPC MOD MODS#
This should work for any NPCs added by mods as well, up to a limit ofġ50 in the area. Interior from the surrounding area and those NPCs will flee there If no inn is present the game picks a random Inn, NPCs who don't live there will flee to the inn, along with any Should when faced with the horrors of giant flying fire breathing Instead, the citizens will run to safety like smart people This was born out of frustration at seeing the citizens all trying toīe a hero and rushing headlong to their doom attacking dragons and
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This mod makes most NPCs hide indoors when there's a vampire (or dragon) attack, instead of facing them head-on and possibly getting killed.Ī small mod that makes citizens in a village or city run indoors
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Other options are these mods: Run For Your Lives (PC) / (Xbox One) Target was already killed by NPCs/Dragons/monsters/etc.) If some of these quests suddenly auto-advance, your V2.0 will also disable the "Traveler"s and the wilderness attacks Timer is set as if a vampire attack just happened. As longĪs you wear this amulet, the timer for the next vampire attack willĬontinuously set to the far future. The mod will add an amulet called "Ancient Vampire Repellent". This is a quick fix for the annoying vampire attacks killing the I found a mod that stops the vampire attacks on the cities and villages altogether: No Random Vampire Attacks for Dawnguard (PC)